StatType

@Serializable
enum StatType : Enum<StatType>

Entries

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@SerialName(value = "ABILITY_DAMAGE_PERCENT")
ABILITY_DAMAGE_PERCENT
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@SerialName(value = "ALCHEMY_WISDOM")
ALCHEMY_WISDOM
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@SerialName(value = "ATTACK_SPEED")
ATTACK_SPEED
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@SerialName(value = "BLOCK_FORTUNE")
BLOCK_FORTUNE
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@SerialName(value = "BONUS_PEST_CHANCE")
BONUS_PEST_CHANCE
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@SerialName(value = "BREAKING_POWER")
BREAKING_POWER
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@SerialName(value = "CACTUS_FORTUNE")
CACTUS_FORTUNE
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@SerialName(value = "CARROT_FORTUNE")
CARROT_FORTUNE
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@SerialName(value = "COCOA_BEANS_FORTUNE")
COCOA_BEANS_FORTUNE
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@SerialName(value = "COLD_RESISTANCE")
COLD_RESISTANCE
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@SerialName(value = "COMBAT_WISDOM")
COMBAT_WISDOM
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@SerialName(value = "CRITICAL_CHANCE")
CRITICAL_CHANCE
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@SerialName(value = "CRITICAL_DAMAGE")
CRITICAL_DAMAGE
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@SerialName(value = "DAMAGE")
DAMAGE
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@SerialName(value = "DEFENSE")
DEFENSE
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@SerialName(value = "DOUBLE_HOOK_CHANCE")
DOUBLE_HOOK_CHANCE
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@SerialName(value = "DWARVEN_METAL_FORTUNE")
DWARVEN_METAL_FORTUNE
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@SerialName(value = "FARMING_FORTUNE")
FARMING_FORTUNE
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@SerialName(value = "FARMING_WISDOM")
FARMING_WISDOM
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@SerialName(value = "FEAR")
FEAR
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@SerialName(value = "FEROCITY")
FEROCITY
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@SerialName(value = "FIG_FORTUNE")
FIG_FORTUNE
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@SerialName(value = "FISHING_SPEED")
FISHING_SPEED
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@SerialName(value = "FISHING_WISDOM")
FISHING_WISDOM
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@SerialName(value = "FORAGING_FORTUNE")
FORAGING_FORTUNE
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@SerialName(value = "FORAGING_WISDOM")
FORAGING_WISDOM
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@SerialName(value = "GEMSTONE_FORTUNE")
GEMSTONE_FORTUNE
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@SerialName(value = "HEALTH")
HEALTH
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@SerialName(value = "HEALTH_REGENERATION")
HEALTH_REGENERATION
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@SerialName(value = "HEAT_RESISTANCE")
HEAT_RESISTANCE
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@SerialName(value = "INTELLIGENCE")
INTELLIGENCE
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@SerialName(value = "MAGIC_FIND")
MAGIC_FIND
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@SerialName(value = "MANGROVE_FORTUNE")
MANGROVE_FORTUNE
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@SerialName(value = "MELON_FORTUNE")
MELON_FORTUNE
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@SerialName(value = "MENDING")
MENDING
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@SerialName(value = "MINING_FORTUNE")
MINING_FORTUNE
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@SerialName(value = "MINING_SPEED")
MINING_SPEED
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@SerialName(value = "MUSHROOM_FORTUNE")
MUSHROOM_FORTUNE
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@SerialName(value = "NETHER_STALK_FORTUNE")
NETHER_STALK_FORTUNE
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@SerialName(value = "ORE_FORTUNE")
ORE_FORTUNE
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@SerialName(value = "PET_LUCK")
PET_LUCK
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@SerialName(value = "POTATO_FORTUNE")
POTATO_FORTUNE
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@SerialName(value = "PRESSURE_RESISTANCE")
PRESSURE_RESISTANCE
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@SerialName(value = "PRISTINE")
PRISTINE
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@SerialName(value = "PULL")
PULL
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@SerialName(value = "PUMPKIN_FORTUNE")
PUMPKIN_FORTUNE
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@SerialName(value = "RESPIRATION")
RESPIRATION
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@SerialName(value = "RIFT_DAMAGE")
RIFT_DAMAGE
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@SerialName(value = "RIFT_HEALTH")
RIFT_HEALTH
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@SerialName(value = "RIFT_INTELLIGENCE")
RIFT_INTELLIGENCE
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@SerialName(value = "RIFT_MANA_REGEN")
RIFT_MANA_REGEN
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@SerialName(value = "RIFT_TIME")
RIFT_TIME
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@SerialName(value = "RIFT_WALK_SPEED")
RIFT_WALK_SPEED
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@SerialName(value = "SEA_CREATURE_CHANCE")
SEA_CREATURE_CHANCE
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@SerialName(value = "STRENGTH")
STRENGTH
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@SerialName(value = "SUGAR_CANE_FORTUNE")
SUGAR_CANE_FORTUNE
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@SerialName(value = "SWEEP")
SWEEP
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@SerialName(value = "SWING_RANGE")
SWING_RANGE
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@SerialName(value = "TRACKING")
TRACKING
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@SerialName(value = "TREASURE_CHANCE")
TREASURE_CHANCE
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@SerialName(value = "TROPHY_FISH_CHANCE")
TROPHY_FISH_CHANCE
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@SerialName(value = "TRUE_DEFENSE")
TRUE_DEFENSE
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@SerialName(value = "VITALITY")
VITALITY
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@SerialName(value = "WALK_SPEED")
WALK_SPEED
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@SerialName(value = "WEAPON_ABILITY_DAMAGE")
WEAPON_ABILITY_DAMAGE
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@SerialName(value = "WHEAT_FORTUNE")
WHEAT_FORTUNE

Properties

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Returns a representation of an immutable list of all enum entries, in the order they're declared.

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Functions

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fun valueOf(value: String): StatType

Returns the enum constant of this type with the specified name. The string must match exactly an identifier used to declare an enum constant in this type. (Extraneous whitespace characters are not permitted.)

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Returns an array containing the constants of this enum type, in the order they're declared.